Sawyer? Tiene pinta de convertir el modo hardcore en algo DEMASIADO hardcore xD tengo muchisimas ganas de probarlo jejeje GonarcH escribió:En cuanto pueda me pondre a probar mods, que tengo unos cuantos localizados que parecen muy muy prometedores. If the respective option is enabled, eating bad or terrible food will temporarily increase the hunger rate.
With decreasing quality, the food is less nutritious. * Survival Skill and Food Quality Influence Primary Needs Ratesįood is generally classified as Terrible, Bad and Good. * Configurable Timescale and Primary Needs Increases * Headshots Bypass DT when Head is Unprotected * Explosion Knockdowns and Explosion Ringing Effect * Cyberlimbic: Two additional leg implant slots * Iron Handshake: Two additional arm implant slots * Tin Head: Two additional head implant slots * Man Machine: Two additional torso implant slots * Kinetic Accelerator: Surroundings slowed down by 25% (50%) during sprint * Hyperfrequence Emitter: HF Burst, Capacity 5x (10x), Recharge 1x (2x) per hour * EMP Generator: EM Burst, Capacity 5x (10x), Recharge 1x (2x) per hour * Razor Nails: Unarmed critical chance and damage increased by 25% (40,55,70) * Kinetic Accelerator: Attack and reload 50% (100%) faster during bullet time * Synthetic Lungs: 25% lower Sprint AP drain, water breathing * Stealth Nano-Bots: Controllable stealth field * Adrenaline Booster: AP regeneration bonus for kills * Wired Synapses: Bullet time slowndown increased by 20% Selected unique weapons can be charged to enable powerful special attack modes.īy default, these weapons are the AER14 Laser Rifle and the Q-35 Plasma Rifle, with the Equipment module adding even more of them. It's fully scripted and easily extendable by other mods, even without depending on Project Nevada itself. To keep your inventory managable, even when carrying lots of items, the inventory sorter prefixes items based on categories. It's still accessible from the pause menu, and every Project Nevada Core feature can be enabled/disabled at runtime. The old control panel has been completely replaced by MCM, which enables more user-friendly and visually appealing menus. These effects kick in shortly before the first penalties occur, so the player is given a chance to eat, drink or sleep in time. It uses no special interface, just detonate something close enough to a lock and you may break it.Īs hunger, thirst or sleep depriviation increase, the player is notified by periodic sound effects. This feature makes it possible to burst open locked containers and doors with explosives. If there's no Power Armor equipped as a power source, energy cells are required while these modes are active. Power Armor helmets and other high-tech gear now enable enhanced vision modes like Night Vision, Heat Vision and EM Vision. The current stability is displayed in the HUD. To keep things balanced, the field can only stay stable for a short while. The stealth field of armors or Stealth Boys can now be toggled on and off by hotkey. With decreasing health, the player's vision gets weak and blurry, creating an immersive feedback mechanism for you current health. Helmets and other headgear now get immersive first-person overlays and vision effects.īased on the item condition, cracks and scratches will show up on the visor as well. When moving backwards, the player's speed is reduced based on his/her agility. Selected weapons have a digital zoom (Gauss, Scoped Laser Rifle).
The number and magnification of those additional zooming steps is based on range of the weapon, so it will not turn a pistol into a sniper rifle. This automatically works for mod-added weapons as well. Besides grenades and thrown weapons, mines and placed explosives are now supported as well.Īny unknown explosives are automatically supported once they have been equipped.Īll scoped weapons get multiple zooming steps. Press a hotkey to quickly equip and prepare an explosive, then release to throw it.Īnother hotkey is used to cycle through the different throwables in the players inventory. When bouncing into an opponent you may knock him down if your Strength is overpowering his. Yet another classic - as the name suggests, Sprint allows you to increase your speed until your action points are used up. This feature causes the crosshair to expand and contract dynamically based on the player's current gun spread.Ī classic feature that doesn't need much introduction - press a hotkey to slow down time, at the cost of Action Points. Lo podeis encontrar en el siguiente enlace: